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### Tested versions
- Reproducible in: Godot v4.2.1.stable
### System information
Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.5…
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**Describe the bug**
some animations (particularly sprites animated with the built in editor from a spritesheet) have leftover pixels around the edges of them, i specifically modified the spritesheet…
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### Details
Hi bro, I am really interested in your project.And I want to create a hero town.
But I have a trouble,can u help me?:
How can I make the people photo into a cat photo?
Just change code…
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Hi :)
It's currently possible to generate a (C2D_) SpriteSheet from multiple sprites images but I didn't see anything to load an image with multiple sprites in it, like this one:
![image](https:/…
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Hi.
Trying to create keyframes from SpriteSheet made by TexturePacker, but no luck, i was used last available CocosBuilder builded from repository.
Currently i create every frame myself - its big ti…
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Hi, first of all thank you for this great lib. I'm not here to describe an issue but to ask for a feature.
I'm trying to implement Rive with [three.js](https://github.com/mrdoob/three.js/) (an abst…
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The load spritesheet expects {frameWidth: x, frameHeight: y}. The line in question uses the Phaser 2 format. I think it might not work.
> TextureManager.SpriteSheet: Invalid frameWidth given.
ht…
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@ForkandBeard
I need a feature, which makes it possible for me to zoom in om my imported spritesheet. The issue is that I have created a very small spritesheet
8 bit tiles, with a width of 128x128, …
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Since svg icons are taking over font icons, it will be a really nice feature.
**Some useful sources:**
* [Chris Coyer: why to use them](https://css-tricks.com/icon-fonts-vs-svg/)
* [Sara Soue…