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It would be helpful if you could add "most popular tags" to the sidebar, then we don't have to build this on our own and others can use this feature as well.
Tags should rather be separated by comm…
ghost updated
5 years ago
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Since Ambient.toml and project macros are being refactored, now would be the perfect time to introduce a skeleton for physics layers/physics configuration.
We'd like something like this:
```toml
…
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Hi,
This is not a bug. Recently I have a need to generate parallel curves for one non self-intersecting 2d curve. I thought this would be a trivial thing to implement until I found myself failed mi…
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I don't know how to explain this, but basically in order to replicate this, you take Immersive Vehicles and any vehicle pack, kill yourself and possess a zombie/skeleton (and wear a cap for convenienc…
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An internode is the portion of the skeleton which is between two organs
-optional activation via another icon (topleft corner)
-same options of color choice than other 3D elements, especially organs…
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M36: distance between the preorbital fossa and the facial tubercle (end of facial crest)
M37: height of the back of the foramen infraorbitale above the alveolar border
M38: height of the back of the…
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There's a few spots that use Int64 and assumes that is the User's ID type, but we can use `User::PrimaryKeyType` instead which will resolve as Int64 or UUID... or really whatever you're using.
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Hi. This is a question that might lead into a feature/pull request.
For various operations it would be useful to get a mesh vertex to L2 chunk ID mapping. That way we could use e.g. the L2 graph t…
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I'm getting the following exception when feeding a polygon with one hole:
```
Error
at Function.CorrectBisectorDirection (D:\Workspaces\griffin\griffin-renderer\node_modules\straight-skeleton…
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**Is your feature request related to a problem? Please describe.**
Thank you so much for creating this posable OpenPose model extension, it is a great resource for me and others in the community.
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