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Got the Gradle in place but I expect it'll take some effort both to prepare the Android SDK setup as well as finding a nice way to actually run the build without a multi-project workspace.
Terasology…
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It's about time to add some more diversity to Terasology's general world generation options!
There are [about 900 ecoregions](https://en.wikipedia.org/wiki/List_of_terrestrial_ecoregions_(WWF)) of …
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I guess that DestinationSol could benefit from the Terasology code base in one aspect or another. Here's my list of candidates:
- [ ] [Random number and noise generation](https://github.com/MovingBloc…
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Currently we have [TerasologyTestingEnvironment](https://github.com/MovingBlocks/Terasology/blob/v4.2.0/engine-tests/src/main/java/org/terasology/TerasologyTestingEnvironment.java) in `engine-tests` a…
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If there are multiple classes with exactly the same name (including package), `ModuleEnvironment.getTypesAnnotatedWith` may return the wrong results. For each class that has the annotation in the curr…
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The current Economy module doesn’t contain one of the main features of an economy, currency. The addition of different denomination of currency (bills or coins) can in fact bring into play an addition…
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May be difficult to analyze, but maybe we can improve the logging.
Happened to @arpan98 and I *think* I've seen another OpenAL crash in the recent few months, but it seems so vague and inconsistent…
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The `cacheReflections` gradle task is tied to packages with `org` prefix. If a module with a different namespace annotates classes (e.g. a world generator), the generated `reflections.cache` will not …
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(*Admin edit: see module https://github.com/Terasology/ServerMOTD for further improvements and issues*)
As I am contributing/running two terasology servers (latest stable, latest dev; aka "official…
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(names of ships, items, the menu...)
(i have a friend that is playing this game and he is not good in englisch)
would be nice, but not that important (now)