-
- Mapbox GL JS: version 2.8.2
Without terrain
[https://jsbin.com/kizurex/edit?js,output](https://jsbin.com/kizurex/edit?js,output)
With terrain
[https://jsbin.com/vibebum/edit?js,output](htt…
-
I had an ancient branch where I worked on this a year ago, I have no clue where it went.
Noteable changes I had:
- have every subentry be a bullet point
- have ANY / OR be a green
- have ALL / A…
-
Choose Map Screen -
Left Right indicators so the user knows there's more maps to choose from.
Allow for reverse movement through map options.
Match the style of the deployment screen.
Choose Fac…
-
Is there a way to support multiple style parameters for the static map API?
A JS object cannot have multiple keys with the same name.
[https://developers.google.com/maps/documentation/static-map…
-
**Describe the bug**
In earlier versions of itwinjs-core libraries (I tested 4.2.x), whenever an element is emphasized, it appeared on top of everything else which made it an easy target for sele…
-
Hi,
I want to use this plugin for my RTS-style game where units walk on the terrain and path through it via A* pathing.
For this I need a pathing map (tilemap) that always stays in sync with the t…
-
_Keep data as `TypedArray`s from the start_
All of this on a web worker:
1. Request data for the tile:
- vector tiles (@loaders.gl/mvt)
- inside here do basic layer filtering, i.e. only par…
-
I keep encountering a generation glitch after traveling down to the magma cave layer at around -10,000.
A perfectly flat layer of terrain, in the style of this mod's cave biomes, generates floating i…
-
I honestly don't know if I'm doing something wrong or there is just a bug, but I couldn't find another way to solve the problem.
My idea is to create several small and cubic planets in the style of…
-
The section of highway 280 on the right most portion of the screen has very frequent placement of the highway icon. This is possible related to the style, but it hasnt' been possible to pitch so high …