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Hi Erich! I admire your professionalism and would like to better understand your code. I know three js well as a library, but have no idea how a shader program works. The rendering topic is very inter…
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Currently the APIs available for reducing draw calls include:
- [`InstancedMesh`](https://threejs.org/docs/?q=instanced#api/en/objects/InstancedMesh)
- [`BufferGeometryUtils.mergeBufferGeometries(…
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I want to see if an AMD card works out of the box with the drivers built into Linux, as everyone on the Internet seems to say. For X86 Linux, that definitely seems to be the case, but will it work on …
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Following incredibly valid points from @usnul and @cihadturhan, in order to get this library into the state that it deserves, a rewrite would appear to be necessary. This thread is for anyone to add t…
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Context from https://github.com/xtermjs/xterm.js/issues/4737#issuecomment-1712512066
> some history on that is that years ago, back when the canvas renderer was built in to the core, we wanted to rem…
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### Description
`minFilter = LinearMipmapLinearFilter`
![image](https://github.com/mrdoob/three.js/assets/4075314/589caae3-b525-4c28-b5e9-46227c904a3e)
`minFilter = LinearFilter`
![image](…
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### Description
I would like a WebGPU build of Three.js in the /build directory. For example: three.webgpu.module.min.js
So that I can begin testing and implementing WebGPU support.
At the moment…
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It would be great to get Three.js support for the Universal Scene Description (USD) file format and the upcoming USDZ format announced at WWDC today.
USDZ specification document: https://graphics.…
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I'm using `@react-three/fiber` in my app, and updating `eslint-plugin-react` broke the linting.
You did not took into account custom renderers while introducing this changes.
on `` false negativ…
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As pyrotechnick was pointing over twitter. Maybe it's worth making Matrix4 Float32Array/Array based. In my system, having it object based is 80-90% slower.
http://jsperf.com/array-vs-object-matrix-mu…