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squarefeet
/
ShaderParticleEngine
A GLSL-heavy particle engine for THREE.js. Originally based on Stemkoski's great particle engine (see README)
http://squarefeet.github.io/ShaderParticleEngine/
MIT License
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Bump minimatch and grunt
#154
dependabot[bot]
opened
1 year ago
0
Update THREE.Math.generateUUID to THREE.MathUtils.generateUUID
#153
titansoftime
opened
2 years ago
0
Bump grunt from 0.4.5 to 1.5.3
#152
dependabot[bot]
opened
2 years ago
0
Bump grunt from 0.4.5 to 1.5.2
#151
dependabot[bot]
closed
2 years ago
1
Change particle emitter render order?
#150
grimdeathr
opened
2 years ago
0
Bump minimist from 1.2.5 to 1.2.6
#149
dependabot[bot]
opened
2 years ago
0
Bump three from 0.118.3 to 0.137.0
#148
dependabot[bot]
opened
2 years ago
0
SPE broken on MacOS Monterey SAFARI Version 15.1 (17612.2.9.1.20)
#147
mokny
opened
2 years ago
0
SPE broken on iOS15
#146
dax72
opened
2 years ago
1
Bump path-parse from 1.0.6 to 1.0.7
#145
dependabot[bot]
opened
3 years ago
0
Bump hosted-git-info from 2.8.8 to 2.8.9
#144
dependabot[bot]
opened
3 years ago
0
Bump grunt from 0.4.5 to 1.3.0
#143
dependabot[bot]
closed
2 years ago
1
Bump three from 0.118.3 to 0.125.0
#142
dependabot[bot]
closed
2 years ago
1
Bump highlight.js from 10.1.1 to 10.4.1
#141
dependabot[bot]
opened
3 years ago
0
Bump highlight.js from 10.1.1 to 10.4.0
#140
dependabot[bot]
closed
3 years ago
1
Possible to emit spherical particles that are labeled?
#139
lonnietc
opened
4 years ago
0
addAttribute() has been renamed to setAttribute()
#138
RemusMar
closed
4 months ago
0
Compatible with THREE r118
#137
RemusMar
closed
4 years ago
1
Update to Webpack
#136
squarefeet
opened
4 years ago
1
Support for THREE r118
#135
squarefeet
closed
4 years ago
4
Three r118 Breaking Changes
#134
titansoftime
closed
4 years ago
3
No particles rendered when used with webpack
#133
weiserhei
opened
5 years ago
3
Set initial color uniform for fog enabled groups (Fix for Three r104)
#132
titansoftime
closed
4 years ago
4
- to delete -
#131
DonWasyl
closed
5 years ago
0
Adding & Removing emitters ad hoc causes particles to get stuck
#130
JasXSL
opened
5 years ago
0
Added LINE distribution.
#129
rpsirois
closed
4 years ago
1
Emitter Pool not showing up sometimes
#128
awdng
closed
6 years ago
1
Would it be possible to have an option on groups/emitters to interpolate between positions?
#127
code-matt
opened
6 years ago
3
frustumCulled = false should be mentioned in docs about pool emitters.
#126
code-matt
opened
6 years ago
0
Only 1st Group Updating
#125
stickyfingies
closed
6 years ago
1
Group.removeEmitter Performance
#124
titansoftime
opened
6 years ago
6
Prevent particles from following camera ?
#123
etiennepinchon
closed
6 years ago
4
Postprocessing shader on Group
#122
fatlinesofcode
closed
7 years ago
1
Correct step 4 value in opacites array
#121
classikd
closed
4 years ago
0
Fixes #110, #118, #119
#120
squarefeet
closed
7 years ago
2
Examples don't work properly on Three.js r84
#119
allanbueno
closed
7 years ago
7
Fix for `getFromPool()` when pool is empty.
#118
FracturedShader
closed
7 years ago
1
glDrawArrays: attempt to access out of range vertices in attribute 0
#117
rafaelcastrocouto
opened
7 years ago
3
does any demo about rain or snow?
#116
dyh333
closed
7 years ago
6
THREE.BufferGeometry.computeBoundingSphere() Error in console
#115
magisters-cc
opened
7 years ago
1
Random rotation of individual particles
#114
davidrichard23
closed
7 years ago
1
The particles are not displayed when moving the camera
#113
korner-brazers
closed
7 years ago
6
Is there a maximum particle size?
#112
mwcz
closed
8 years ago
1
Change position of the emitter?
#111
anothercoder2
closed
7 years ago
5
NPM Build Assumes `window.THREE` Exists
#110
msimpson
closed
7 years ago
1
Emitter duration alterable?
#109
jhclaura
opened
8 years ago
1
Firefox 46 Emitter Pool not visible
#108
weiserhei
closed
8 years ago
7
no display on Firefox with Threejs r75 and r76
#107
Grajon
closed
7 years ago
3
Inclusion with other materials
#106
freakypie
opened
8 years ago
0
Changing values at runtime
#105
weiserhei
opened
8 years ago
6
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