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Sometimes after optimizations, UV tile discard stops to work correctly. I could not specify which setting is causing this.
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```
I have been evaluating 2D game engines for the Android (Rokon, Angle Cocos2d
etc..). So far I have notcied that none of the engines support any standard
tile map formats.
One of the biggest ti…
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there should be a way to inspect tiles and remove a layer or edit attributes of the tile or event at that location
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```
I have been evaluating 2D game engines for the Android (Rokon, Angle Cocos2d
etc..). So far I have notcied that none of the engines support any standard
tile map formats.
One of the biggest ti…
-
```
I have been evaluating 2D game engines for the Android (Rokon, Angle Cocos2d
etc..). So far I have notcied that none of the engines support any standard
tile map formats.
One of the biggest ti…
-
```
I have been evaluating 2D game engines for the Android (Rokon, Angle Cocos2d
etc..). So far I have notcied that none of the engines support any standard
tile map formats.
One of the biggest ti…
-
```
I have been evaluating 2D game engines for the Android (Rokon, Angle Cocos2d
etc..). So far I have notcied that none of the engines support any standard
tile map formats.
One of the biggest ti…
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The following features could be useful to add to the Tile Animation Editor:
**Show the tile ID in the sequence list**
Could be implemented using a custom delegate so that the ID and the duration…
bjorn updated
2 years ago
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```
I have been evaluating 2D game engines for the Android (Rokon, Angle Cocos2d
etc..). So far I have notcied that none of the engines support any standard
tile map formats.
One of the biggest ti…
-
```
I have been evaluating 2D game engines for the Android (Rokon, Angle Cocos2d
etc..). So far I have notcied that none of the engines support any standard
tile map formats.
One of the biggest ti…