-
![image](https://user-images.githubusercontent.com/35254900/72210062-eb0eb500-34c6-11ea-836b-fecb35d960e1.png)
`White dots` follows line pattern and can change on camera moment. They are more notic…
-
Hi, was a bit confused by a change with return value of generate_block() function
(and corresponding gdscript _generate_block() function).
What is the meaning of the setting? I use custom generator …
-
Voxel version - 2b202cf07c8bc1429db7d22eb4c4e1f63318a023
When running https://github.com/qarmin/RegressionTestProject/archive/refs/heads/3.x.zip with Godot and this plugin compiled with address san…
-
i just restarted a fresh sync (using the `mirror.toml` file i got from `panamax init` with minor changes [`contact=`, `base_url=`]) and only the `crates.io-index` directory was updated. the `crates` d…
-
Hello! Firstly, thanks for the amazing work on this module it is amazing to use! I do have a question about the blocky terrain. Would there be any way to do marching cubes as is? That would allow you …
-
**Describe the project you are working on:**
i'm not sure if i want to give too many details, but having an easy to use terrain editor, which doesn't make me want to shoot myself would be nice
**D…
ghost updated
3 years ago
-
I tried to implement `VoxelTool::do_box` and noticed that produced shape has rounded corners
```cpp
void VoxelTool::do_box(Vector3i begin, Vector3i end) {
Rect3i box(begin, end - begin);
ERR…
-
I've been running the voxelgame demo project and messing around with it. This is awesome, thank you for publishing it!
Is it possible for me to modify the demo to use smooth Transvoxel rendering? I…
-
Hi I was wondering if there is any way to use multiple textures for triplanar mapping on a VoxelLodTerrain mesh?
Like for example, grass blocks and dirt blocks that are stored in a texture atlas and …
-
This issue tracks the things that needs to be done for the first stable release.
- [ ] Port everything from Broken Seals (transvoxel mesher implementation for example, VoxelWorld has quite a few th…