-
Suggestion from Glitchette#0668 suggested
> ignore the last one,
> a way to edit the rich presence, either ingame or using a config; such as custom image, the ability to change icon based on curren…
-
* Make all DirectDraw code optional.
* Create a compat GUI for Linux (probably GTK3, or GTK4, via Glade, because that's what I know already)
-
you can see through the sides of the meat pillars
-
Please review. /cc @codepathreview
-
**Last Tested On**
[26/06/2020] - https://github.com/jpd002/Play-/commit/80bfc0a09951da497a2101ff45fde94a4a312e46
**Known Issues & Notes**
Good performance, correct colors with vulkan.
**Relat…
-
I'd ideally like to create a setup where the gpu continually processes off the backbuffer while the cpu streams in data as it becomes available.
I want to create an effect like this: http://glsl.her…
-
Is there a way to have the light reflection of the sun across the water be blocked and not rendered, if the sun light source itself is behind an object, such as a big terrain?
-
thought we could flesh out the details for the design of the game. I'm not entirely sure of the consequences of certain designs, like if buildings and stuff are head on, where we see 2 sides, front an…
-
Possible late-game content would be to acquire multiple (or all six?) trinkets in order to access new content. `requireTrinket()` would check to see the active item in the player's Trinket slot. Sim…
-
This is related to other issues, but may warrant its own discussion.
- It is related to https://github.com/KhronosGroup/glTF-Sample-Assets/issues/56 , but this focussed on hardware- and API limitat…