-
```
1) Items giving HP
2) Items that give special bonuses if equipped together (boots, gloves, armor,
helmet of the same type)
example:
10% AC if 2 are equipped
20% AC if 3 are equipped
4…
-
```
1) Items giving HP
2) Items that give special bonuses if equipped together (boots, gloves, armor,
helmet of the same type)
example:
10% AC if 2 are equipped
20% AC if 3 are equipped
4…
-
```
1) Items giving HP
2) Items that give special bonuses if equipped together (boots, gloves, armor,
helmet of the same type)
example:
10% AC if 2 are equipped
20% AC if 3 are equipped
4…
-
Hi all,
Is there any change of adding support for TPM 1.x, for those stacked with an old mainboard/bios that does not support TPM 2.0?
-
1、Could you please tell the GPU(brand, RAM size etc.) used for training and the duration of the training?
2、Could you provide the directory structure under the 'data' folder? I'm a bit confused about…
-
- [x] Backpack with raincover
- [x] Tent (with stakes, guylines) (common)
- [x] ? Ground sheet (common)
- [x] Sleeping bag (with stuff sack)
- [x] Sleeping bag liner / thin bedsheet
- [ ] Sleepin…
-
Allow to add/remove sprites to the hero (or even for any entity if you agree). We could keep the syntax used for custom entities, that is:
```
hero:create_sprite(animation_set_id, [sprite_name])
hero…
-
```
1) Items giving HP
2) Items that give special bonuses if equipped together (boots, gloves, armor,
helmet of the same type)
example:
10% AC if 2 are equipped
20% AC if 3 are equipped
4…
-
```
1) Items giving HP
2) Items that give special bonuses if equipped together (boots, gloves, armor,
helmet of the same type)
example:
10% AC if 2 are equipped
20% AC if 3 are equipped
4…
-