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If the indirect sound produced by Steam Audio isn't what you'd expect, it can be hard to track down the cause.
- Utility to verify the scene exported is correct.
- Utility to verify that an IR is …
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**Branch or Release**
Release
**Game and Engine Version**
Tiny Tina's Wonderland 4.20
**Describe the bug**
Engine version not supported.
**To Reproduce**
Steps to reproduce the beha…
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Hello,
We are downloading some data in a UE4 Hololens 2 app, and saving it to FPaths::ProjectSavedDir().
However this folder gets deleted on app install and uninstall.
Is there a mechanism/exam…
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Hi, really nice work.
I wonder whether it is possible to use or extrapolate this plugin to Unreal Engine 4.27.2. I want to use it with AirSim (I recently saw you made a fork of it, maybe you had a si…
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We are working on a motion tracking video game for HTML5, but we could use the later versions of UE such as UE4.26+.
On this GitHub I do not see any support beyond 4.24, and I have asked around and…
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Not work in UE4.23
1>E:\UE4\Engine\Plugins\Runtime\VictoryUMG\Source\VictoryUMG\Private\JoyColorWheel.cpp(1): error : Expected JoyColorWheel.h to be first header included.
1>e:\ue4\engine\plugins\ru…
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Output of the `ue4-docker info` command:
```
Me@My-MBP ~ % ue4-docker info
/Library/Python/3.9/site-packages/urllib3/__init__.py:34: NotOpenSSLWarning: urllib3 v2 only supports OpenSSL 1.1.1+, cu…
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![image](https://user-images.githubusercontent.com/1837913/146287234-1f99252a-a3a5-4382-bfac-90d345ba93d5.png)
```
its like it isnt recognizing the plugin
The blueprints compile fine though
Also…
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We can possibly use the UE Python API to trigger content reloads for new assets, instead of requiring the editor to close.
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Hi,
I tried to compile for UE4.8 and it seems that 4.8 is not supported.
error list:
`/Users/admin/Documents/Unreal Projects/cubes/Source/cubes/Gesture Recognizer Source/PanGestureRecognizer.cpp
/Use…