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**reproduce: **
Oen new shader “Unlit” add extra pre-pass and change setting for depth priming
check outline breaking
first found in URP12x 2021.3.21
![image](https://user-images.githubusercon…
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Current vertex colors are a good bit off from in game colors. It is especially worse depending on the area.
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We can get interpret TricollTriangles now!
You can filter for TextureData to find invisible collision objects (nodraw tricoll, playerclip brushes etc.)
```python
>>> import bsp_tool
>>> bsp = bs…
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I love the idea behind this mod, but I worry that it's too obscure to figure out how to make and activate portals for players on a server!
To this end, I think it would be cool to spawn pregenerate…
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This is a rarely seen limitation, but I thought I might report it anyway.
Lunar eclipses affect the non-illuminated side of the Moon. This is unrealistic, as the sunrays cannot reach those parts of…
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LitSolid.glsl
```
vec4 diffInput = texture2D(sDiffMap, vTexCoord.xy);
#ifdef ALPHAMASK
if (diffInput.a < 0.5)
discard;
#endif
vec4 di…
1vanK updated
4 years ago
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実装項目リストを作成してみました。
## VRM 0.x
- [ ] シェーダー実装
- [ ] Unlit
- [ ] MToon 0.x
- [ ] Humanoidボーンマッピング
- [ ] [モーフ設定](https://github.com/vrm-c/vrm-specification/blob/master/specification/0.0/README.…
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I have been using the `struct_field_align_threshold` option to align struct fields and it is great, however one issue I have noticed whilst using it is that the formatting isn't applied when using `..…
theon updated
8 months ago
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![mesh_acne](https://user-images.githubusercontent.com/3229981/123344473-cd8da980-d508-11eb-9cfb-5e224a4c9d06.png)
It seems like there are two issues contributing to the artifacts:
1. Non-manifo…
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GHC generates command lines like this:
`unlit --ghc --language=haskell --from=asciidoc -h Example.lhs Example.lhs tmpfile.hs`
`unlit` doesn't handle the `-h`, and assumes that the two `Example.lhs` …