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It returns an error 500:
```
ERROR:planet:Error 500 while updating feed
ERROR:planet:Error 500 while updating feed
ERROR:planet:Error 500 while updating feed
ERROR:planet:Error 500 while updating …
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Hello again.
It would be very good if a resource packing system was built into bs::f (implemented as a virtual filesystem), such as the resource packing system in Urho3D. It may also support compress…
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It would be good to add support for Arm processor in HoloLens nuget project:
.nuget\packages\urhosharp.hololens\1.4.4\build\uap10.0\UrhoSharp.HoloLens.targets(6,5): error : **The ARM target platform …
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When the DropDownList and entry Text elements don't have the exact same size then the displayed entry will be top-aligned which doesn't look very good imo. Can be seen in sample 54.
My proposed sol…
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Let me explain it via a code snippet:
```
var node = new Node();
scene.Remove(node);
scene.Add(node); // Boom! Exception - underlying native object was deleted.
```
Now let's analyze it line b…
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This cause problems in web builds
* https://urho3d.io/samples/36_Urho2DTileMap.html
* https://urho3d.io/samples/32_Physics2DConstraints.html
Already subscribed event handler for E_MOUSEBUTTONDOWN…
1vanK updated
2 years ago
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Hi, I'm having some issues in exporting a model with multiple materials (20 - 30) and a single lightmap. The lightmap uv mapping is kind of broken or not applied properly when exported to urho3d. I'm …
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I'd like to programmatically generate a lot of scenes and then render them directly to files (no windows/UI). Initially it looked like the HGamer3D-Ogre-Bindings and HGamer3D-Graphics3D packages might…
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With the current split of Urho3D and U3D. Which path would you continue to support?
Urho.Net is a wonderful code-first type of engine and as a hobby game programmer, I love working with it. Plea…
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Your method is very good. Excuse me, where are the relevant models and materials? Can you send me a copy? Email: xusource@qq.com