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I have been working on an off on packaging ET: Legacy for Flathub, and in that process I have ran into a stumbling block with cross compiling glew for 32bit.
https://github.com/flathub/flathub/pull…
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Hello,
Following the instructions on https://carpentry.medunigraz.at/carputils/getting-started/visualization-tools.html#meshalyzer to install meshalyzer I get the following error:
```
baltasar@comp…
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**Describe the bug**
I can't seem to get my theme to load into the UIManager, let alone be applied. I've been comparing the code to the tower defence game you linked and using the same approaches.
…
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### What happens?
Self built ppsspp core is very very confused about the context it creates. There are two ways i've been able to run ppsspp like this, one annoying and that requires a extra compile …
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It is only possible to build debug binary (32 & 64). I get the above error in VS 2010 while trying to build release.
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Win32, using MinGW+make from MSYS
After this command make fails:
`gcc -fno-builtin -O2 -Wall -W -Iinclude -fno-builtin -fno-stack-protector -o bin/glewinfo.exe tmp/mingw/default/shared/glewinfo.o -Ll…
ghost updated
4 years ago
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I was trying to use cmake and the provided VS12 solution but got the following errors.
**Command to build with cmake and results**
`cmake -G "Visual Studio 12 2013 Win64" ./cmake`
$ cmake -G "Visual…
ghost updated
4 years ago
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basically my problem is this:
https://stackoverflow.com/questions/38673228/multiple-definition-of-dllmaincrtstartup12-while-building-glew-on-windows-wit
and the solution from that answer seems l…
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In SDL/software rendering, the space between fields of different terrain types is made to look more fuzzy. The OpenGL terrain renderer should be extended to also do this, to make the changes between t…
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Just wondering on this
At the moment the . fpe shows this for example ..
;visualinfo
textured = BPBLUE_D.dds
effect = effectbank\reloaded\entity_basic.fx
castshadow = 0
How a…