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When dragging points on a wall it is possible to produce a failure state by dragging one point directly over another.
Repro steps:
Create a wall
Enter point edit mode
Select the upper left po…
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To get familiar with VR development, I attempted to run Visual Pinball Engine on an Oculus Quest 2.
With a fresh project in Unity, I installed `Oculus XR Plugin` via the Package Manager. This autom…
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https://openupm.com/packages/org.visualpinball.engine.unity/?subPage=pipelines
Git tag: v0.0.1-preview.1
package.json: v0.0.1-preview.0
To fix: bump package.json and retag v0.0.1-preview.1
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It's become necessary to use SRP proprietary classes.
Example: Lights is HDRP proprietary and requires [HD Additional Light Data](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-d…
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Hi! I use NLog with Unity developed android app using mono backend. It crashes if Layout contains {processid}
**NLog version**: (e.g. 4.4.13)
4.6.8
**Platform**:
.Net 4.5
**Current NLog c…
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Hello.
I'm helping on the [Visual Pinball Engine](https://github.com/freezy/VisualPinball.Engine) project getting it to run on Mac and Linux. You helped us a few weeks ago and added support for mon…
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I'm getting the above message when writing data. I've spent a fair amount of debugging and am still clueless how this could happen.
First of all, it doesn't happen *all* the time. We're writing to …
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~Looks like we need to resize the structured storage when saving.~ Probably unrelated, I'm still clueless what's going on.
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[Example_Table.zip](https://github.com/freezy/VisualPinball.Engine/files/4789419/Example_Table.zip)
From a freshly opened project, with VPE package installed. This table is imported, and immediate…
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Now that `NetVips.Native.osx-x64 8.9.2-build2` works in Mono, we were able to start running test cases on MacOS.
Out of our 113 tests, many of which use NetVips, only one has an error. The same tes…