-
Hello, I have an old graphics card (see below) and I am using the exact same 1,4 model from huggingface but for some reason I am getting a different results for the same configuration.
![image](htt…
-
![image](https://user-images.githubusercontent.com/14983165/86650810-df90d800-bf97-11ea-84bf-f59dfb9949cc.png)
-
In both Littlebigplanet 2 and 3, lighting will only propagate around the playable lanes, leaving a strangely fuzzy but sudden falloff. I know this is an issue because lights can still affect the backg…
-
## Description
Basically, allow adding any arbitrary file to the app-specific settings, so long as, on disk, it has the x attribute for at least the running user. Not folders, but executable files.
…
-
A while back, I started working on this in the 3d branch - https://github.com/bryanedds/Nu/tree/3d
So far I've mostly just 3d-ified the Transform type and converted the 2d portion of the engine. Si…
-
_**TAA (and LiteTAA) have a lot of ghosting in their process.**_
Since some of the main effects of the shader (like SSGI or volumetric lighting) basically require AA to not look too pixelated/grain…
-
Optifine HD C7 Ultra
forge-1.12.2-14.23.1.2555
LLOverlayReloaded-1.1.4-mc1.12
It seems the mod has problems with certain shaders, where no overlay is visible. I'm not really sure if it's the mod …
locou updated
4 years ago
-
Hey I think that I might have found an issue with transparent objects.
Placing transparent object behind local clouds, renders them in front of the clouds.
This does actually make sense because the …
-
**Description of Issue**
Sky seemingly randomly turns black when looking at sky, though sometimes not even whilst looking at the sky. Issue seems to occur when looking at one of several points radiat…
-
# Creation of benchmarks for the benchmarks server
This document is a compilation of benchmarks suggested by maintainers and contributors from all areas of the engine.
Our goal is to create a li…
reduz updated
4 months ago