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Hi!
Currently svmbir prints to console all it's messages. This makes ist somewhat hacky to use inside other projects, which have a propper logging interface or a CLI.
There basically two options…
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Implement a voxel orientation system to allow transform of voxels faces, much like grid map allows orientation per cell item.
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In the part H Neural Point Querying from the paper, the evenly spaced 3D grids are mentioned.
And the paper says that 'Since these grids in the perspective coordinate are cubic, in the world coordin…
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I am trying to voxelize pointcloud and a reconstructed mesh. and I want to then add the voxels that already don't exist in the pointcloud from the mesh. But apparently union or intersection is not sup…
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Can you provide pretrained model on waymo dataset and some guides for running the inference code? Although there is README file for using the sparse conv, i still stuck in runing the inference code. …
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Hello
I think Skeletal animation is not for pixel art or voxel art
Frame Based animation allow designer to keep the model consistant, each voxel still in its voxel space (grid)
Would be nice to add…
ghost updated
7 years ago
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This project seems very nice; I'm probably going to be using it as a voxel engine for my game (https://github.com/iMplode-nZ/Autofactory), but I need to run collisions between two different voxel grid…
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### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org…
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my trainning result with single gpu is like this
![image](https://user-images.githubusercontent.com/33319780/201667141-575cf44f-d8d7-4cab-8b8d-9ee258b82e8a.png)
but multi gpu training result is like…
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**Describe the bug, what's wrong, and what you expect:**
A clear and concise description of what the bug is.
When applying pv.voxelize( ) to a mesh, there are voxels occurring outside of the me…