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Hi, thanks for the great work.
I have tried the new VR mode, and I could see the result on VR headset.
It is very smooth and has a high FPS.
But I have a question about the keyboard controlling (…
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The phase noise of the microwave synthesizer was measured using the internal oscillator in Mirny, and then compared when the module was clocked by the Kasli controller.
You can find the phase nois…
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### Current behavior
i was getting a soundboard because it would be funny but when i'm in steam VR it says active keys: Blocked
### Steps to reproduce the behavior
the error is i cant use it becaus…
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## Problem
We would like to add VR headset impacts calculation in the API.
## Solution
### Routers
As with all equipment (e.g. laptop), we need to add the following routers :
**For hea…
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### Is your feature request related to a problem? Please describe.
with virtual desktop for quest having created a new runtime that somehow is nice, resonite does not support VDXR.
### Describe the …
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## Configuration
Wolvic version: 315
Wolvic build ID: 77fc64b77 (AC 121.1.0)
Hardware: Meta Quest 2
## Steps to Reproduce
1. go to https://signorpipo.itch.io/pplayground-wonderland-engine
…
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**Describe the bug**
When VTOL VR launches while using an Index headset and controllers, none of the interactive buttons in the start menu work. The controllers/hands track correctly in space, but us…
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I'm very tempted to fork this and make it work in Everspace, Dirt Rally and other VR titles that are purely gamepad based - What are your plans for this, and would you consider merging a refactor that…
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### Is your feature request related to a problem? Please describe.
Some people wants to play this game in VR mode. But for some reason, they can only use one hand to control. For example when someone…
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Issue #118 is for supporting Google Daydream. PR #122, which is merged to `master`, was to fix Daydream. I don't have my Pixel in front of me, so I can't test it.
But I tried the latest version of …