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Hey there,
It might be an interesting feature to add support for OpenXR.
Currently, there are tons of VR/AR devices already having good resolution and a lot of new ones coming up (after Apple Vi…
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**Hand models used for the hand-controls component do not line up properly with hands on quest 2 (and presumably all devices)**
- A-Frame Version: 1.42 ++
- Quest 2:
- I believe the issue is beca…
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SteamVR Tutorial: when the VR Dashboard is disabled, the tutorial app reaches a progression break.
**Repro Steps:**
1. Launch SteamVR
2. Open the SteamVR client settings menu and navigate to the De…
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After importing this package into VRCFT, the device can be detected but cannot be used. It shows as unsupported. Could you please add support for my Tobii 4C eye tracker in the future?
![image](https…
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Try to code:
- [x] Add Adb tcpip 5555
- [x] Add connect ip:host
- [ ] Try to recover the screenshot by devices
- [ ] Try to make a a first Oculus Utility VR (recover some information)
- [x] Add …
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Hello, I am the founder of makeSEA. We have supported viewing GLB assets for some time in our free AR/VR collaboration app, Catapult, on Quest, Magic Leap, and other XR devices.
Would someone wi…
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Hi all.
**Background**
I'm making [WebXR Emulator Extension](https://github.com/MozillaReality/WebXR-emulator-extension) which imports webxr-polyfill.js.
**Problem**
I tested [Three.js XR…
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**Feature Description:**
Add an option to NotificationAPIConfig.json to allow access to the defined UDP port over the network
**Additional context:**
This would be extremly helpful for smarthome …
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![IMG_DBC131DD29E3-1](https://user-images.githubusercontent.com/33397433/57441353-0e9fa280-724a-11e9-89f0-203bb79542f1.jpeg)
### SPECIFIC ISSUE ENCOUNTERED
The GVR camera transform rotation is i…
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## Description
Briefly describe the issue.
Include a [reduced test case](https://css-tricks.com/reduced-test-cases/).
I'm not able to get the camerVector object from player.vr();
## Steps to r…