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Hey TotallyGamerJet!
I have been checking in on your work from time to time and I really like what you are trying to do! In 2018 I began developing an ambitious RTS game in Go and it has been a bla…
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Hi,
I'm keeping various C# .net bindings, for example vulkan, d3d12, d3d11 etc.
Would be possible to generate C bindings into dll/so/dylib so I can bridge the API?
Feel free to close the issue…
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ghc 9.8.2 complains of conflicting definitions for 'Extends'
[log.txt](https://github.com/user-attachments/files/15513795/log.txt)
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I would like to update the bindings to the latest version but the code generation script fails with the following error:
```
[jclc@nakkimuki vulkan]$ make
c-for-go -ccdefs -out .. vulkan.yml
p…
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Has there been any progress on supporting [Pyglet 2.0.0 or later](https://pypi.org/project/pyglet/#history) since https://github.com/mikedh/trimesh/issues/1812?
I’m currently patching [`python-pygl…
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I couldn't find anywhere in the code or documentation about how to use Vulkan, which GLFW currently supports. Is this code out of date?
https://www.glfw.org/docs/latest/vulkan_guide.html
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(From Nim community survey 2017)
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System.Numerics Matrices do not seem to have any way to convert their values to flat arrays.
This would be helpful when you want to pass data to for example [OpenGL via OpenTK](https://docs.microso…
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Logging debug strings is now supported across all major backends. Given the lack of native shader debugging tools, especially for mobile platforms, it would be great to support printf style logging in…
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Thank you for creating the Python Vulkan Bindings.
I am just now trying to become more familiar with Vulkan on Python. For some reason I am having an issue running the example.
I installed SDL2 …