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We, at mozilla mixed reality, have been discussing for a while about the need of better tools for prototyping and testing WebXR apps, as currently is quite a pain the need of an actual device to test …
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The current WebXR API doesn't have implementation of plane/surface detection, but it does have Hit Test.
To make the AR option useful, need to implement this hit test, so users would be able to posit…
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Do you think it is something that could / should be part of this package?
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There are two WebXR.js one in the root and another in the script folder. Not sure if both are necessary for the application
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## Request for Mozilla Position on an Emerging Web Specification
* Specification Title: WebXR Layers API
* Specification or proposal URL: https://immersive-web.github.io/layers/
* Caniuse.com URL…
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## Request for Mozilla Position on an Emerging Web Specification
* Specification Title: WebXR Anchors Module
* Specification or proposal URL: https://immersive-web.github.io/anchors/
* Caniuse.co…
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Though not a high priority, WebXR support may be very easy to achieve. [This fork of Nikhil's original repo](https://github.com/NikolaySuslov/solid-three) has added support for WebXR, though I have n…
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Hello,
I was wondering whether WebXR Viewer supports PWA setup?
The last time that I checked It didn't work.
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It's a question, sorry. Don't know where is the right place for that. WebXR looks very potential but I can not test it with any official available version of Canary. Is there a (serious) place where I…
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### Description
I know that using scene-viewer it already come with the screenshot button. I'd like to know if there is anyway to implement screenshot feature using webxr.
Thank you
### Ver…