-
Hey, I built everything and ran the script for DLL overrides but now the audio isn't working at all, there are no error popups etc.
[Steam Log](https://pastebin.com/jVV73TBX)
-
## Checklist
- [x] I looked at https://github.com/pbatard/rufus/wiki/FAQ to see if my question has already been answered.
- [x] I performed a search in the issue tracker for similar issues, using key…
-
Hi, I keep getting this error everytime I try formatting my flash drives for a windows 8.1. I have tried 2 different computers, and 2 different flash drives and ran it as administrator but can't quite…
-
**Introductory Information:**
[X3DAudio](https://msdn.microsoft.com/en-us/library/windows/desktop/ee415717(v=vs.85).aspx) is Microsoft's library to calculate output matrices for XAudio2 voices to c…
-
**Introductory Information:**
[XAudio2](https://msdn.microsoft.com/en-us/library/windows/desktop/ee415813(v=vs.85).aspx) is Microsoft's low-level audio library made primarily for game developers. X…
-
Currently the audio implementation is almost entirely written in C#, with system-level audio being pushed to OpenAL via the IALDevice API.
In addition to being slower than native code for the usual…
-
**Introductory Information:**
[XAudio2](https://msdn.microsoft.com/en-us/library/windows/desktop/ee415813(v=vs.85).aspx) is Microsoft's low-level audio library made primarily for game developers. X…
-
X3DAudio assumes LH coordinates. Since SimpleMath and XNA Game Studio assumed RH coordinates, the DirectX Tool Kit for Audio `AudioEmitter` and `AudioListener` should have support for dealing with LH …
-
I success to build the first two images on windows server 1804.
But in the third, I have, at step 7 an error message .
`UE4 requires the NuGet Package Manager to be installed to use "C:\Program File…
Ludea updated
6 years ago
-
I'm trying to add the `AudioEngine_UseMasteringLimiter` flag to my AudioEngine construct. My total set is: `AudioEngine_Default | AudioEngine_Debug | AudioEngine_EnvironmentalReverb | AudioEngine_Reve…