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At first, I want to congratulate you with new engine platform port. :)
I saw you put in README some issues, so I may give you some points with resolving these:
* To fix graphics rendering glitches…
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It not crashed before, now only glxgears work (but work correctly now).
Abort in ring_write_multi:
```
panic: ring_write size 4194312 > unmarked 4194304
```
After i replaced abort() by return 0, all…
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На этой карте нет бага чёрным полом, зато на ней есть чёрная дверь.
Но суть данного багрепорта не в этом, а в том что на карте hcf_labmoar в моде, запущенном на GoldSource есть отражение, а на ксаше …
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I'm using Xash3D mobile and when I put titles.txt in Portuguese, the text is completely bugged
![Screenshot_20240721-030929](https://github.com/user-attachments/assets/b53d9a10-0ad6-4592-8ee0-1379f48…
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In the xash3d fwgs they added gles2 support.Is it possible to port it to this application?
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I noticed that some sounds do not play on one of the maps I have. Checking console output, I see this:
```
Error: Could not load sound sound/items/*ammopickup1.wav
Error: Could not load sound sou…
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- [x] Backport deadzone settings from upstream Xash3D and make deadzones user-defined.
- [x] Implement radial deadzone rescaling like in vitaQuake.
- [ ] Either implement Vita buttons as actual game…
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This is for the Half-Life 1 subtitles mod.
Filename: HLsubsmod_30.7z
Optional Filename: subsmod_3_0_beta.zip (this one also contains Polish, Portuguese, Russian and Turkish)
Installation proc…
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# Issue
Gamepad buttons always execute to functions: one function I defined and one function that I haven't defined but that is always the same for a given button.
This happens with both a DualShock…
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Change `IsXashFWGS` in cl_dll/cdll_int.cpp to always return false, in order to make sure that GoldSource style input is used for camera movement.
`pfnSDL_GetRelativeMouseState` returns 0 for both x a…