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Unity 版本:2019.2.3f1,XLua版本:7月24号下载的master主干的XLua包
1.在Unity编辑器上运行完全没问题,但是把它build成一个apk安装进手机后,就一直报LuaException: xlua.access, no field __Hotfix0_Update。
说明:1.我试过在Unity中先执行了两步注入,再build出apk,
…
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i9 cpu 的电脑下, 运行xlua 即报not enough memory的错误
在bios禁用多个核后, xlua运行正常.
已尝试加入THREAD_SAFE宏, 但一样报错
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app_process64.0x4cb8(Native Method)
[vdso].__kernel_rt_sigreturn(__kernel_rt_sigreturn:0)
libxlua.luaH_getshortstr(luaH_getshortstr:88)
libxlua.luaH_get(luaH_get:164)
libxlua.luaV_execute(luaV_exe…
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关于 xLua 注入成功后,又触发了编译,覆盖了注入结果引发该 Bug 的解决方案
在 Editor 文件夹内,创建如下脚本:
---
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using XLua;
class XLuaBuildProcessor : IPostBuildPlayerScrip…
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你好,
我尝试在xlua中使用unirx,但是我遇到一个糟糕的问题。
![image](https://user-images.githubusercontent.com/24834613/69854607-725fea80-12c4-11ea-858b-f429da4adfd6.png)
我尝试配置了luacallcsharp和csharpcalllua,然后在lua中使用它们。但是我收到…
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`$ ./make_ios_lua53.sh
-- Building with Xcode version: 11.0
-- Configuring iOS build for platform: OS, architecture(s): armv7;armv7s;arm64;arm64e
-- Using manually set SDK path: /Applications/Xcode…
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unity2021正常的项目升级2022,在new LuaEnv();的时候报错:
DllNotFoundException: xlua assembly: type: member:(null)
再切到2021,项目正常运行。
请问unity2022里应该怎么处理。
unity版本为2022.3.20f1c1
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I'm using many data files in hdf5 format to train a neural network. After running for many epochs over a few hours, it crashes with an error
```
HDF5-DIAG: Error detected in HDF5 (1.8.16) thread 140…
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类似如下的报错代码
local tt = nil
assert(tt ~= nil, "xxxx")
报错抛异常不再显示具体某某脚本某某类了,转而只显示LuaException: error in error handling
XLua.LuaEnv.ThrowExceptionFromError (Int32 oldTop) (at Assets/XLua/Src/LuaEnv.cs…
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When I run the following code:
```
cv = require 'cv'
require 'cv.cudawarping'
require 'cv.imgcodecs'
require 'image'
require 'xlua'
local I = image.lena():permute(2, 3, 1):cuda()
local h = I:size(1)…