-
```
C:\MonoXna\src\MonoDevelop.Xna\XnaProject.cs(33,33): Error CS0115:
`MonoDevelop.Xna.XnaProject.OnItemAdded(object)' is marked as an override but
no suitable method found to override (CS0115) (Mo…
-
getting regular client crashes on multiplayer with
```
Unhandled Exception: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other mem…
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[Removed link to non-exist repo]
you can rewrite it under imgui.net and it won't work either i already did it but i don't have time now
-
```
Trying to start a game which uses Xna fails already at the loading stage:
---
** ([...]:21621): WARNING **: The following assembly referenced from [...]
could not be loaded:
Assembly: Mic…
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Using your guide in the ODROID magazine, I've set up a gl4es environment for Mono based games (Stardew Valley to be precise, I am not expecting it to run good, it's just a fun project).
Any attempt…
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There is a second day crash on Mac OS for both 10.10 and 10.12, After connect to host, the first day works fine. After slept and trying to start second day, it crashes. This would also happen on the s…
-
```
C:\MonoXna\src\MonoDevelop.Xna\XnaProject.cs(33,33): Error CS0115:
`MonoDevelop.Xna.XnaProject.OnItemAdded(object)' is marked as an override but
no suitable method found to override (CS0115) (Mo…
-
```
Exception "ArgumentException: An element with the same key already exists in
the Dictionary."
Line 102 assumes that each animation will only be added once.
102: masternode.Animations.Add(anim.K…
-
```
C:\MonoXna\src\MonoDevelop.Xna\XnaProject.cs(33,33): Error CS0115:
`MonoDevelop.Xna.XnaProject.OnItemAdded(object)' is marked as an override but
no suitable method found to override (CS0115) (Mo…
-
```
Implement the Microsoft.Xna.Framework.Content.Pipeline.FBXImporter namespace.
This will involve utilizing the FBX SDK which is only available as a C++
lib which introduces cross platform issues. …