-
```
Trying to start a game which uses Xna fails already at the loading stage:
---
** ([...]:21621): WARNING **: The following assembly referenced from [...]
could not be loaded:
Assembly: Mic…
-
I can't seem to fix this one, iv'e fixed all the other ones
Error 3 The best overloaded method match for 'Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawString(Microsoft.Xna.Framework.Graphics.…
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Footnote: I sent an e-mail on a similar issue 2022-10-27 but I can not reproduce that exact problem now (possibly confused two different installs, with different cdflib versions).
I am trying to st…
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Asking Robin to do the first update of the house, everything went normally until bedtime, where after that, whether sleeping normally or passing out, the game stays on the black screen forever, and th…
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We need to plan how we want to approach supporting the new graphics APIs: Vulkan, DirectX 12, and Metal.
These new APIs are more verbose and require more setup code to do similar things as previous …
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This is where we dump bugs related to Windows Media content not being fixed or bugs that are introduced by the content conversion.
Starting with a Stardew Valley WaveBank, which interestingly doesn…
-
```
Trying to start a game which uses Xna fails already at the loading stage:
---
** ([...]:21621): WARNING **: The following assembly referenced from [...]
could not be loaded:
Assembly: Mic…
-
```
>What steps will reproduce the problem?
1. Download the XNA winforms content pipline sample
(http://creators.xna.com/en-GB/sample/winforms_series2). Note this
requires instalation of XNA game s…
-
```
>What steps will reproduce the problem?
1. Download the XNA winforms content pipline sample
(http://creators.xna.com/en-GB/sample/winforms_series2). Note this
requires instalation of XNA game s…
-
Using your guide in the ODROID magazine, I've set up a gl4es environment for Mono based games (Stardew Valley to be precise, I am not expecting it to run good, it's just a fun project).
Any attempt…