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I'm currently experiencing some poor performance in Bevy, specifically with `Query::iter_combinations_mut`. I'm aware that this is quite a costly operation however I am implementing the same algorithm…
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It seems that `AudioSource` conflicts with a definition in the bevy prelude. Even if I disable bevy_audio, rust analyzer seems to get tripped up by this. The examples import both `*` and `AudioSource`…
msvbg updated
3 months ago
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## Bevy version
0.14
## What went wrong
I upgraded bevy to 0.14, after migration and launching the game I found out that ui that used `Padding` in style no longer works
![图片](https://github.co…
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I think there's an error here: the `tilted_up` vector should be calculated as the tracked rotation applied to the y-axis rather than to `self.up`:
https://github.com/idanarye/bevy-tnua/blob/5fdc7c2…
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As title says, trying out winit 0.26, it works fine, but on 0.27, window.inner_size and outer_size returns `PhysicalSize { width: 0, height: 0 }`.
To reproduce, just make a window and call inner_si…
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(reposted from #193)
I would like to be able to do world-space egui based UI in bevy. Think, rendering to a wall in a game, or even a mesh like a curved computer monitor. I think this would require…
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Hello!
I have a case where an entity spawned on a client like so:
```rust
commands.spawn((
OwnerId(local_client_id), // Where local_client_id = local peers ClientId
Replicate {
…
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The Seagate GoFlex Home we've been using has been discontinued. We badly need to migrate to another NAS that can run Debian. We need to standardize so we can start pumping out units on demand.
This…
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I'm a new bie to game dev and writing my first 2d game with bevy.
`Direction` is basic component I think when developing games, but it conflicts with `bevy_ui::ui_node::Direction` when I want to imp…
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I have not changed anything in the demo, but i have what feels like almost 2 seconds of lag/delay. Running on Windows with a 5700x, low CPU usage
There's a chance I'm misunderstanding what exactly …