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idanarye
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bevy-tnua
A floating character controller for Bevy
https://crates.io/crates/bevy-tnua
Apache License 2.0
166
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Remove remnants of "custom model orientation" (could be replaced with something better in the future)
#53
idanarye
closed
2 months ago
0
How can i create a custom builtin without forking/hacking this whole crate ?
#52
ethereumdegen
closed
2 months ago
12
Support floating shape cast
#51
erictuvesson
closed
2 months ago
2
The raycast direction pointing downward is modified when rotating the collider making implementing an FPS trickier
#50
ramirezmike
closed
3 months ago
0
Use git tags to tag published cargo versions
#49
msvbg
opened
3 months ago
1
Setting XPBD Gravity resource to 0 and my character still falls ?
#48
ethereumdegen
closed
2 months ago
3
Drafting xpbd f64 support
#47
vpochapuis
closed
3 months ago
2
Potential f64 support
#46
vpochapuis
closed
3 months ago
1
Migrate
#45
KyWinston
closed
4 months ago
1
Update to Bevy 0.13
#44
janhohenheim
closed
4 months ago
2
Add a `FixedUpdate` option for determinism
#43
idanarye
closed
3 months ago
0
Add a parameter that controls the max slope the character can walk up
#42
ethereumdegen
closed
1 month ago
8
Tilt correction wrong if `up != Vec3::Y`
#40
unpairedbracket
opened
5 months ago
2
3D XPBD example has buggy animations
#39
janhohenheim
closed
5 months ago
9
Weird behavior when standing on an edge
#38
HugoPeters1024
closed
5 months ago
2
Panic when using XPBD from repo "rev ="
#37
dror-g
closed
5 months ago
3
Kinematic "physics" backend
#36
dror-g
closed
5 months ago
7
Fix license key in Cargo.toml
#35
TimJentzsch
closed
5 months ago
0
Strange jitter on player controller (First person)
#34
Sandvoxel
closed
6 months ago
2
Guidance on Syncing First Person Camera with Player Body in bevy-tnua
#33
Sandvoxel
closed
6 months ago
1
Added convenience functions for checking airborne state and resetting the counter for AirActions
#32
Microwonk
closed
6 months ago
1
Expose or add certain methods for ease of use outside of a TnuaAction implementation
#31
Microwonk
closed
6 months ago
4
Allow the character to be affected by the external physical world even when the acceleration is high
#30
idanarye
opened
7 months ago
0
LockedAxis
#29
CMorrison82z
closed
7 months ago
1
Character is pushed slightly when moving platform changes direction
#28
rparrett
closed
10 months ago
4
3d example stuck
#27
dt665m
closed
10 months ago
4
Merge TnuaPlatformerAnimatingOutput's functionality into TnuaPlatformerState
#26
idanarye
closed
6 months ago
1
Move some configurations (mainly jump-related) from the configuration component to the controls
#25
idanarye
closed
6 months ago
1
Support double jump
#23
VincentDouchin
closed
7 months ago
2
Allow toggling Tnua on and off
#22
idanarye
closed
1 year ago
0
Support fixating the horizontal distance of jumps
#20
idanarye
opened
1 year ago
0
Trying to stand when the character crawls under an obstacle get it stuck
#19
idanarye
closed
1 year ago
2
Fix #5 - add option for preventing Jordan air time
#18
idanarye
closed
1 year ago
2
Prevent repeated jumping when holding the jump button
#17
idanarye
closed
1 year ago
3
Make configuration components inspectable by bevy-inspector-egui
#16
rparrett
closed
1 year ago
0
Player in 3d example moves faster in diagonal directions
#15
rparrett
closed
1 year ago
0
Character does small "midair jump" when it tries to jump over a platform and comes a little short
#14
idanarye
closed
1 year ago
4
Character is pushed when moving platform changes direction
#13
rparrett
closed
1 year ago
1
Support wallrun and walljump
#12
idanarye
opened
1 year ago
2
Support changing parameters based on slope
#11
idanarye
opened
1 year ago
2
Support slippery ground
#10
idanarye
opened
1 year ago
3
Support directional platforms (jump & fall through)
#9
idanarye
closed
1 year ago
0
Tnua raycast detects sensors as regular colliders
#8
idanarye
closed
1 year ago
0
Ledge climbing / vaulting
#7
idanarye
opened
1 year ago
0
Air actions
#6
idanarye
closed
7 months ago
1
Feature request. Give us more control over the jump trajectory.
#5
kumorig
closed
1 year ago
3
The correct way to check if a character is grounded
#4
maxwellodri
opened
1 year ago
4
Something causes the character to float up
#3
janhohenheim
closed
1 year ago
2
It's possible to get stuck falling
#2
janhohenheim
closed
1 year ago
2
gh-pages branch is huge, increasing the repository size to 50 times what it should be and inflating cloning times
#1
janhohenheim
closed
1 year ago
16
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