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I found the default branch dev is point to v5.
I think it's time to learn v5.
the first question , How to build pixi 5 without canvas2d?
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Hello,
I have a newbie question regarding `PIXI.Graphics::moveTo()` and `PIXI.Graphics::lineTo()`: are the coordinates inclusive (as per specifications - I couldn't find the answer in the docs)?
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Hello,
is possible to have documentation about the `settings.json`?
There was an option in the old version for setting on and of the **webGL** feature. Is this option still available?
Actually I'…
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I've been evaluating using Svelte as the base for a game engine (either using Canvas2D or WebGL). Everything is working well so far except I've run into a snag with reactive props.
I'd like to use …
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I am unable to use go-canvas with Go version 1.13.
According to the [go release notes](https://golang.org/doc/go1.13) for version 1,13
> TypedArrayOf has been replaced by CopyBytesToGo and Copy…
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One thing I noticed: We don’t have the renderPiplines imported in the __init__
but I think the reason was because they require several other libraries to work with..
For me it would be ok to keep th…
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Hello,
Thanks for the incredible working !
I'm finding a way to swap face with video format.
Is it possible with its library? if yes, do you have an example for that?
I've read similar is…
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clearRenderTexture method was recently added to WebGLRenderer (#3647), but it is still missing in CanvasRenderer.
Could you please add clearRenderTexture method to CanvasRenderer?
I am currently u…
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I was just searching for some time to find out why my lines weren't showing up on screen during development of a path creation tool. I didn't expect pixi to erase my lines just by drawing them, but it…
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Hi, awesome project!
are there plans to implement the shadowblur from the canvas2d/is there any issues implementing it?