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Hello
I think, it maybe a cool idea to have a glow-effect as texture-modifyer.
So a multi-textured node can be created with one texture glow and another not.
Glow means, it does not apply light-s…
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Not sure if steam sends the mod's of a server to a client but it would be nice if this wasn't just steam only.
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This is a grammatical error.
If you put exactly 1 book in a bookshelf, the infotext says it has "1 empty books".
If you put exactly 1 glass bottle in a vessels shelf, the info text says it has "1 …
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Should describe:
* manipulation (ie: by fake data)
* allowed content on servers
* allowed content of server meta data
* any requirements on server owners
* moderation (I don't think we should …
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##### Issue type
- Feature request
##### Summary
- Eg. if you set the player gravity to -1 and are in water, you sink down, not up.
- Perhaps a `liquid_sink_speed` field could also be added to…
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## Request
This is the URL for the mod I would like to be added:
https://content.minetest.net/packages/Shara/caverealms/
## My opinion on how it fits with the whynot rules:
> Refer to the …
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I tried all world types and any loaded just says this:
`ModError: Failed to load and run script from /home/luca/.var/app/net.minetest.Minetest/.minetest/games/agon/mods/doors/init.lua: /app/share/m…
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We could possibly check if the code works upon launch by launching a test server(in Github Actions?)
Additionally, we could possibly check if various aspects of the game works. Not sure what is the…
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## Problem
It is current only possible to update portions of forms by recreating and resending the entire formspec string. This can incur unnecessary server, network, and client overhead, particula…
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Is it possible to disable mining with node replace tool, Or make it work only in protected land/area.
Its kinda cheating as node replacer does not wear off.