-
```
What steps will reproduce the problem?
1. pal wii (not wii u)
2. connect PAL wii via scart cable
3. in wii settings, tv type = 50Hz (576i)
4. metroid prime ntsc retail disc
5. load nintendont thro…
-
```
What steps will reproduce the problem?
1. Load the game
2. Insert memory card in slot A
What is the expected output? What do you see instead?
Memory card is not getting detected properly
What re…
-
```
What steps will reproduce the problem?
1. pal wii (not wii u)
2. connect PAL wii via scart cable
3. in wii settings, tv type = 50Hz (576i)
4. metroid prime ntsc retail disc
5. load nintendont thro…
-
# Summary
Text justification looks awful on mobile when the full justification causes words to spread out. Can we get rich text editing with our upgrades? I believe I heard that PALS put rich text in…
-
### Describe the bug
The game starts normally but upon reaching the loading screen of the first mission it completely freezes. I tried the NTSC version and the latter works without problems. (I am us…
-
Previous Gramine (`gramine-direct` and `gramine-sgx`) always executes in ring-3 and thus doesn't have a hook to add a ring0 -> ring3 transition before jumping from LibOS init phase to the application …
-
```
What steps will reproduce the problem?
1. Load the game
2. Insert memory card in slot A
What is the expected output? What do you see instead?
Memory card is not getting detected properly
What re…
-
```
What steps will reproduce the problem?
1. pal wii (not wii u)
2. connect PAL wii via scart cable
3. in wii settings, tv type = 50Hz (576i)
4. metroid prime ntsc retail disc
5. load nintendont thro…
-
```
What steps will reproduce the problem?
1. Load the game
2. Insert memory card in slot A
What is the expected output? What do you see instead?
Memory card is not getting detected properly
What re…
-
```
What steps will reproduce the problem?
1. pal wii (not wii u)
2. connect PAL wii via scart cable
3. in wii settings, tv type = 50Hz (576i)
4. metroid prime ntsc retail disc
5. load nintendont thro…