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#307 introduces a preliminary draft of Feather's plugin API, `quill`. This is tracking issue for features needed in the plugin API to achieve the goals laid out in [our mid-term roadmap](https://githu…
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1. Launch Github.
2. Open this link: https://github.com/cocos2d/cocos2d-swift
3. Clone project in desktop.
4. Open the project in finder.
5. Open Cocos2d-tests.xcodeproj.
6. Set Target Cocos2d-tests-…
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We need better tutorials to help people building a force field from scratch. I'm imagining the following progression:
1. Force field for a simple system of `A` particles. The only interactions are …
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@ComputationalRadiationPhysics/picongpu-maintainers
Long time ago we had a discussion with @Heikman to shift our in cell coordinate system from (0,0,0) to a centered system were the origin is at ce…
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**Feature description**
Optimize fire so it doesn't lag people's pc's
**Feature purpose**
Make the game less laggy with multiple objects on fire
**Additional context**
dropping 80 frames with…
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### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
MacOS 13.5.2 (Macbook M1 Pro, 16Gb) - Mobile and Forward+
### Issue description
You can see the demo of th…
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### Game Version
Information from top right of screen when in developer mode:
13703 (build 9197)
Map 'sp_a2_end'
### Describe the bug
When starting from a save game state, the game will crash wit…
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```
Research into the particle system in the Physics API. This will be used to
shoot water from the character.
```
Original issue reported on code.google.com by `rebecca....@gmail.com` on 3 Mar 2011…
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The example provided in the readme (given after) doesn't work out of the box. On glitch, the version used is 0.5 so it works but on 1.2 it does not.
- A-Frame Version: 1.2
- Platform / Device: g…
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The current particle system seems to be very, very performance heavy. I've got a powerful gaming laptop with GeForce GTX 960M. It can run many modern games with very advanced rendering settings(and ev…