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First off, i have to say after looking around on the web, oimo.js looks like the fastest .js physics engine out there right now. Obviously this speed is a result of it being lightweight, but it is lac…
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### Godot version
v4.1.2.stable.official [399c9dc39]
### System information
Godot v4.1.2.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 650 (NVIDIA; 30.0.14.7430…
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Hello! Here I show my proposal on the documentation structure, I'm already working at it, but I'm publishing it to enable a discussion if it's really a good planning, or can be enhanced.
The lates…
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Example task: have 1 dynamic body rectangular box for the vehicle and convert throttle component to use physics to generate force on the body instead of manual velocity calculation.
From _ashxn_ on…
kfarr updated
11 months ago
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### Is your feature request related to a problem? Please describe.
Not really. It's just a different approach than "DynamicBones" to make stuff wiggle about. In this case specifically towards cloth…
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The easing implementation progressively increases the velocity if the position isn't where it should be according to the easing function, which causing the object to update over the collider eventuall…
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Wrinkled or crumpled paper is _not_ an everyday concern. However, the issue does present real-world distortion that affects items such as receipts carried in one's pockets. Therefore, we should aim …
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**Godot version:**
Godot 3.2.2 (also tested in 3.2.1)
**OS/device including version:**
Windows 10 (Tested with both 2D physics engines)
**Issue description:**
I'm trying to make a 2D platform…