-
```
What steps will reproduce the problem?
1. Create a placemark and attach a 3-d model to it
2. Add mouseevents (mousedown, mouseup, etc.)
3. Append the placemark to the globe.
What is the expected …
-
Create a new simplified behavior and assign by default to all objects that should reasonably be carryable, up to the size of large crates. Allow for collision, smooth positioning of the carried item. …
-
Custom Shaders (issue #9518 and initial implementation #9725) allows applying user-defined vertex and fragment shaders to glTF models as well as 3D Tiles. This is new behavior, as the old materials sy…
-
> ---- Minecraft Crash Report ----
> // I'm sorry, Dave.
>
> Time: 24/08/16 09:45 AM
> Description: Ticking block entity
>
> java.lang.NullPointerException: Ticking block entity
> at ec3.common.ti…
-
```
What steps will reproduce the problem?
1. Create a placemark and attach a 3-d model to it
2. Add mouseevents (mousedown, mouseup, etc.)
3. Append the placemark to the globe.
What is the expected …
-
Following a somewhat length introduction I will layout my ideas for a large pygame2 add-on that will perform common game operations that are too slow for python to run in compiled C code instead. This…
-
With the commit [swars: Switched implementation of fix_thing_command_indexes()](https://github.com/mefistotelis/swars/commit/295c4a511b3393f82b2d890f78db26a4cc65a45f), some of the commands given to pe…
-
## Pre-Issue Checklist
- [x] I have checked that I am on the latest version of Terra.
- [x] I have searched the github issue tracker for similar issues, including
closed ones.
- [x] I …
-
#58
#226
-
```
What steps will reproduce the problem?
1. Create a placemark and attach a 3-d model to it
2. Add mouseevents (mousedown, mouseup, etc.)
3. Append the placemark to the globe.
What is the expected …