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**Describe the bug**
Upon starting SteamVR, the VR scene is rendered in a window on the monitor instead of the HMD. The Valve Index HMD display remains black.
**To Reproduce**
Steps to reproduce …
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This is semi-redundant with #227, but its narrower scope might make it more achievable than a fully general USB device portal.
For brevity I'm going to use "joystick" the same way the kernel and ud…
smcv updated
2 months ago
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Hi guys,
First, I just wanted to say thank you for this program. Its made the VR experience much better while waiting for the touch controllers to be released.
Now, onto my actual question. I have …
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### Tested versions
- Reproducible https://github.com/godotengine/godot/commit/db66bd35af704fe0d83ba9348b8c50a48e51b2ba
- Not reproducible in Meta Store Godot Engine (4.4?)
### System informati…
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With the WVR3 and possibly other headsets when using this driver and then going back to the Official Windows driver the calibration is off by about 45 degrees to the left. To reproduce load up Linux r…
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We want to have a better version of a network simulator. This should initially only work for PC - VR should not be completely ignored regarding design decisions, we most likely will extend this experi…
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I tested [Disgaea PC](https://store.steampowered.com/app/405900/) and it worked perfectly fine for me, including sounds, controller input, effects, ... (or at least I didn't notice any difference comp…
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The "pulse" function added in PR #32 provides an easy to use, direct way to provide a simple, momentary actuation of vibration motors in controllers.
The goal of buffered haptics to is increase the v…
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I have a suggestion that I think may dramatically improve the effectiveness of the calibration system.
Let me start out by telling you my story. For years I have tried on and off to get SpaceCalib…