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AST is very useful. I would like to ask the authors how you came up with it? Thank you!
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Hi, I am on Windows XP machine with Geforce 3 that has 3D glasses support. It works great using this 3rash patch that has both OpenGL and DirectX support: https://web.archive.org/web/20220131033002/ht…
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A/C
- 3D camera works in headset and can see the controllers
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There doesn't seem to be a standardised way to distribute 3d models along with metadata, multiple files, etc. This seems like it would be a useful thing. The idea isn't to create yet another 3d format…
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Hello, I want to know why need to calculate xyz_camB in [thisline](https://github.com/aharley/simple_bev/blob/be46f0ef71960c233341852f3d9bc3677558ab6d/utils/vox.py#L306) and what is z after that line?…
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### Checklist
- [X] I am using an up-to-date version.
- [X] I have read the [documentation](https://github.com/TagStudioDev/TagStudio/blob/main/doc/index.md).
- [X] I have searched existing [issues](…
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when come?
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```
What steps will reproduce the problem?
1.start up ltrack
2.start camera view
3.switch to 3d view
What is the expected output? What do you see instead?
i expect to be able to 'look around' in 3d v…
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## Bevy version
v0.10.1
## What you did
Render a camera to an image, use that image as a texture of a mesh, use `Assets`'s `get_mut` on the handle of that image
## What went wrong
The…
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most of the 3d object-detector need to predict a heading angle(yaw angle),but is seems that the 3d wbf don't use it
and another problem is the normalization,.by 2D case it is quite easy because we ju…