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Snowball is attached to character's hand but without offset in Godot
Foundation:
![image](https://github.com/decentraland/godot-explorer/assets/22157752/a408390b-6b4d-427f-ba51-2a493a8594cb)
Go…
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For use with native taskVehiclePlayAnim
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**Describe the bug**
When using **rightItem** bone in blockbench as part of an animation, rotations and postition transforms are offset by 90 degrees.
**Expected behavior**
I would expect them to…
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**Is your feature request related to a problem? Please describe.**
I think running animation of mobs look very bad, legs moving range is tooooo much its almost 90 degrees back and forth
**Describe…
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I love this mod, I just recently found it. I was wondering if there is a way to get feedback of the gear, clutch, throttle, etc so that I can animate the tractor. For example, if the clutch is …
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## Creating animation of the player and the fields
The player wants to have 3D models of himself as a robot which is animated and can interact with the surroundings f.e. fields, walls or special even…
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**Is your feature request related to a problem? Please describe.**
I'm currently working on reversing GTA:SA's parachute implementation. I found the following lines:
```
9@ = Object.Create(#PARAC…
xLuxy updated
3 years ago
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Rendering animations isn't as robust as we want it to be. The supported formats are limited and we can't really import everything we want to in a meaningful way.
When rendering an animation lightin…
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Hi, I'm trying to create my own animation but couldn't understand your instruction, can you please make it a little more clear? like step by step instruction.
here is what I did.
I download a few …
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http://www.nexusmods.com/skyrim/mods/51554/?#