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We need to prepare a set of avatars for use in various capacities (in the world, promo materials, etc)
- Finish retexturing grey/yellow blue haired avatar
- retexture this one in a similar vein
h…
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`BlendShapeWeights` added to the `SkinnedMeshRenderer` component with the `Add` button are unable to be removed by the `Strip Empty Blendshapes` button on the component.
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**Godot version:**
3.2 stable.official
**OS/device including version:**
Windows 10 x64
**Issue description:**
Mesh Blendshape values clamp to the 0.0 - 1.0 range which creates an arbitrary li…
smix8 updated
3 years ago
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## Describe the bug
Importing a GLTF that has blendshapes/shapekeys does not appear in game.
Meshes with blendshapes are imported as static meshes, Rigged/armature weighted meshes import as skinn…
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**Godot version:**
3.3 stable official
**OS/device including version:**
Windows 10
**Issue description:**
Blend shapes always have a min of -1 and max of 1 even when they didn't ori…
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hi, I want to use FaceWarehouse to generate blendshape ,how to do it ?
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## Describe the bug
Avatarexpressiondriver stops working when switching to any smirk expression and checkbox is not Turn on able
## Relevant issues
No
## To Reproduce
[Steps to reproduce the…
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**Describe the bug**
-When adding custom blendshapes to a VRM and then leave Unity, you go back to the blendshape animation driver and the custom blendshapes are no longer registered.
**To Repro…
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**Godot version:**
`master` / 8b231b96
**OS/device including version:**
Manjaro Linux 18.0.4
**Issue description:**
I've been trying to create a photorealistic character in Godot but have stu…