-
I extended the addWidgetOverlay test program a bit, see below. Each time you press the FAB, a new instance of the ExampleGame class is created and its widget is displayed.
The first time you press …
-
We need to decide what the DevTools standard for zoom should be. Scroll or shift + scroll? These controls may apply to other views in DevTools and we want to be consistent.
-
calling addWidgetOverlay or removeWidgetOverlay after restarting/reloading the app in debug mode (on iOS Simulator), causes an exception.
The exception:
```
════════ Exception caught by gesture ═…
-
The Entire Bee Movie Script
Bee Movie Script - Dialogue Transcript
According to all known laws
of aviation,
there is no way a bee
should be able to fly.
Its wings are too small…
-
Hi Guys, we're looking into mounting a Video on the Canvas for this Engine. Are there any plans on making a `VideoComponent`? Or can you send tips one where to start if I'm going to make one?
-
Hello. Are there any plans on implementing support for Flutter web? I would love to use this for my experimental project using Flutter web.
-
Originally reported on: Reported on https://github.com/flame-engine/flame/issues/146
> I'm also facing some issues with text rendering's color. I tried different colors like black and pink, but the…
-
Ok, so this is a potential touchy subject and big breaking changes, but i think it is worthy a discussion ( for me at least ;) .
### Asset vs rendering
Now loading assets happens asynchronously …
-
I have been working on a port of the godot game "Blaster Faster".
https://www.youtube.com/channel/UChv-gaPlKNROf6iMDhxIpUA/videos
I finished the port but when I ran it on web transparency/alpha …
-
I am trying to learn how to use Flame and have made a simple test program with one BaseGame and two SpriteComponents, see below.
The second component only differs from the first one in terms of its …