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[Google Issue #1649 : http://code.google.com/haxe/issues/detail?id=1649]
by skial.ba...@gmail.com, at 2013-03-22T09:22:30.000Z
Consider adding asm.js to the Haxe/JS target. Either behind a flag `-D a…
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Not a requirement, but a lot of people would probably expect eventually.
Seem like Haxe currently uses a custom ocaml lib, seems like a huge undertaking???
https://github.com/HaxeFoundation/ocamll…
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Hover over `get` and `set` shows errors in output:
```haxe
abstract State({}) from {} {
public function new() {
this = {};
}
@:op(a.b) function get(key:String):Any {
return key;
}
…
RblSb updated
1 month ago
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I recently took it upon myself to upgrade the [steamwrap](http://github.com/larsiusprime/steamwrap) library, adding steam controller support and adding CFFI prime bindings where possible.
I wanted to…
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haxe -main PhysicsMain -lib nape -D NAPE_RELEASE_BUILD -dce no -lib flambe -cp src -dce full -debug --no-opt --no-inline --macro flambe.platform.ManifestBuilder.use("build/web/assets") --flash-strict …
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I tried modular for a very simple code splitting setup. Pure haxe and I just want one class splitted into a separate file. Worked nicely with`Bundle.load`.
But when I compile again from vshaxe (defau…
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The issue is that the default renderer tries to account for dynamic heights. When scrolling through large list this error appears. My fix was to create a custom renderer that was just a label.
May…
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I have always wanted to use haxe but the hurdles are a bit much to be productive in haxe while using react, especially the string based JSX, does this project plan to fix that? first class support of …
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D:/haxe folder/haxe/lib/newgrounds/1,1,4/lib/Source/io/newgrounds/NGLite.hx:19: characters 9-66 : Target not supported, use: Flash, JS, cpp or maybe neko
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lime build windows
Called from webp.Webp::boot webp/Webp.hx line 98
Called from cpp.Lib::load C:\HaxeToolkit\haxe\std/cpp/Lib.hx line 38
Error : Could not load module openfl-webp@webp_get_decoder…