-
**Describe the bug**
Lighting looks differently between the Editor and the GameLauncher for the same level being tested - barely any light is rendered in the GameLauncher compared to the Editor. Note…
-
I tried to use the editor to make a level, but I feel lost at what to do once I get pack the first two screens. There seem to be keyboard buttons (like [S] for 'save') that have functions bound to the…
ghost updated
5 years ago
-
Hello,
I ran into a bug in a scenario like this:
1. the engine is hitting an 'again' loop through the rules
2. the user hits the restart key
3. the user hits the undo key
Here's a minimal r…
-
![Screenshot 2024-11-15 at 16.17.05.png](https://raw.githubusercontent.com/gavinsoh/pe/main/files/dfc90f6a-41e2-4deb-a15f-d9c4b34183f2.png)
![Screenshot 2024-11-15 at 16.19.46.png](https://raw.githu…
-
### 🐛 Describe the Bug
Right now the heading hierarchy doesn't make sense.
This is important for SEO and accessibility
![Image](https://github.com/user-attachments/assets/52c3a666-eafd-4799-ad61-67ed…
-
1. open bar-descriptor in editor.
2. from bar-descriptor editor open Permissions list
3. From Blackberry > Settings > API level drop down switch to another api level
Expected:
Permission list to up…
-
___
***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*
___
### Godot version
v4.0.beta10.official [d0398f62f]
### System informatio…
-
Following the discussion from #449, currently, the semantic model does not provide a mechanism to specify whether a given relationship should be classified as an association or an attribute. This dist…
-
We had [originally](https://github.com/Shopify/ruby-lsp/pull/1434) considered changing `.index.yml` to be `.ruby-lsp.yml` so that additional could be supported.
However from looking at other langua…
-