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Similar to https://github.com/mono/mono/issues/18276 except that the error is caused by a generic Default Interface Method.
The AOT Compilation does only fail on a real device not on the Simulator.
…
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_From @alataffective on Fri, 21 Feb 2020 14:38:31 GMT_
### Steps to Reproduce
1. In Visual Studio for Mac, create a new C# Cocoa App
2. Open the Project Options and click Mac Build
3. Select the…
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## Steps to reproduce
* VS for Mac 8.3.4
* Have a `global.json` with
```
{
"sdk": {
"version": "2.1.802"
}
}
```
* Have a csproj file with
```
netcoreapp2.1
…
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**Godot version:**
3.2.1.stable mono
**OS/device including version:**
Debian 10
**Issue description:**
I switched to monodevlop today but when I click in any cs file nothing happen. I just have m…
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Hi,
I've tried so many suggestions on getting my mac os m1 to work with omni sharp with vs code. Here is the non error log that I get, just that it won't start. Nothing to go on.
Starting Om…
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### Description
When using Shell, after launching the application the initial menu item is selected on Android, but not on iOS.
Also reported on [Stack Overflow](https://stackoverflow.com/q/7347…
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### Description
Editor will not scroll on Android when inside a ScrollView. This is a critical issue for us because it prevents users from send large texts as they cannot edit them in the app. Us…
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## Summary
In README.md, it's suggested to install with a plugin manager and answering `y` when prompt. However, this is likely to stock (at least) in Ubuntu 22.04 in WSL2 because omnisharp-roslyn …
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### Description
With the following code I'd expect to display a `MediaElement` above a `Button`:
```
```
What I get is this:
- On iOS, a `MediaElement…
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### Describe the bug
Dotnet build will throw error if we are tying to build on a directory with URL escaped character, i.e. `test%20project`
### To Reproduce
1. Create a directory called `test%20…