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This is an auto-generated issue. The migration log is in the following comment(s).
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Hi! So, I'm really enjoying the FE4 randomizer, but there's a few options I'd like to suggest to make it even better:
Weighted Mounted Unit Randomization: It's cool that there's an option to keep a…
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The ask is to design a form/link that can go out on the website and/or via public channels for people to sign up if they're interested in participating in user research, to start developing a pool of …
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## Development
#### Utilities
- [ ] ESLint
- [ ] ESBuild
- [ ] PostCSS
- [ ] Serve
#### Extras
- [ ] CSS Frameworks
- [ ] Fonts
- [ ] Icons
## Production
- [ ] Domain Name (with…
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Currently for the dispersal of recruits, we do:
1. Calculate number of recruits
2. Disperse them using the 2DT kernel
3. Kill recruits that are too close to one another
But because step 3 happen…
hrlai updated
3 years ago
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We will implement multiple types of NPCS to facilitate the game.
TODO:
Setup templates for the creation of npcs based on zones
Get more portraits for NPCS, figure out how to organize and list all…
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Hello,
I see one drawback with regards to participants numbers when running an online-experiment. At the moment, a participant may choose, more or less, any kind of number or identification. I wond…
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Hey correct me if I'm wrong, but isn't Kitsune Hunger supposed to get rid of fatigue? Currently my character just gains a lot of fatigue each time they bang. I tried coping with some consumables that …
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This is an auto-generated issue. The migration log is in the following comment(s).
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The mega merge file appears has a lot of contigs that don't recruit reads in other samples. While this is probably okay at some level of the analysis, when it comes to comparing counts / coverage acro…