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I've been toying with DPI handling recently. Part of this is motivated by the work on Multiple Viewport #1542 which are making this topic trickier than it already was before. Some (early and experimen…
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At one point in time we had been talking about how one might want to have content rendered as a popover at larger viewport sizes, but not at smaller viewports. E.g., a website navigation which has su…
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If at least 1 modal is open, then opening a new modal will position it at the top of the html and not relative to the viewport/screen
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Currently, my splash screen is being distorted when I test on a Samsung S9 with the following spec below:
Samsung S9 Dimensions
5.8 INCH
5.81 x 2.70 x 0.33 INCH
Samsung S9 Resolution
1440 x 296…
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Per title, I want to do some extra work when the `Element` is out of viewport. And I don't need `Link` to display on the screen, so the Link's `onSetActive` will not help.
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### Is this a regression?
- [ ] Yes, this behavior used to work in the previous version
### The previous version in which this bug was not present was
_No response_
### Description
When trying to…
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HUD is vertically compressed compared to say Chocolate Doom. May need to be stretched 6:5, or whatever is appropriate for the Vita's PAR. Unsure about the gameplay viewport, but seems ok.
Title scr…
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### Question
We're using multi-column layouts for the link field. For example, the link value and link text fields are placed next to each other at 2/4 width each. The problem is that those don't see…
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@media screen and (max-width: 605px) {
@viewport {
width: 100px;
}
...
Looking at the parser stack:
at_rule->block->at_rule->block->ruleSet
It takes "width" as a selector i…
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Platform / OS / Hardware:
X86_64/Archlinux/intel IGP
Github hash: v2.3-4-gf346bcd
**_Description of the Issue_**
When enabling Widescreen Cheats and Widescreen Hack
the picture becomes too l…