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I've been trying out TB2 and it's been fantastic so far, and I would love to use it for my non-quake engine game projects.
The OBJ exporting is a very handy tool for this, but there are some featur…
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### Godot version
4.1.1
### System information
Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3090 (NVIDIA; 31.0.15.3713) - Intel(R) Core(TM) i9-9900K CPU…
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1. I'm using the app to export the scene root, which is then imported into another application that uses the same surrogate files and the runtime asset database. I tried to save the scene root as an a…
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**Godot version:**
3.1.1
**OS/device including version:**
Windows 10
**Issue description:**
Using the AtlasTexture on some Objects and Ressources does not use the selected region but the whol…
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**Is your feature request related to a problem? Please describe.**
When porting files across games, textures get stored as Package Stored as the texture storage system. A tool to extract these textur…
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In the Hammer version of TF2, I've just noticed that the materials on brushes and models are low resolution. When I load up tools for something else like HL2 or the SDK, it's fine.
Just want to let y…
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### Tools
- [x] Level Editor(s):
* Hammer (CS:S)
* [Hammer++](https://ficool2.github.io/HammerPlusPlus-Website/) (CS:GO)
- [x] Compiler(s):
* vbsp, vvis, vrad, vbspinfo
- [x] Post-Compiler…
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**Description:**
I am trying to load a `.glb` in aframe, but it seems only the edges are rendered (see the [Glitch](https://meadow-scent.glitch.me/)):
![image](https://user-images.githubusercontent.…
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1. Import an Entity to the scene with a Mesh component.
2. Set that Mesh use a Material which refers to a texture that does not exist.
Observe that the Mesh is shown in yellow-pink checkerboard, as…
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I've made no decisions about which switch mod to integrate: B9partswitch, IFS, Firespitter, etc. Using our newfangled beautiful textures, I'd like to integrate some sort of switching on a much smaller…