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Can I destory the object outside in my view?
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Report from Dave Lawson
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High resolution limit 1.60 4.34 1.60
Low resolution limit 54.38 54.41 1.63
Completeness …
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Создать в моде набор BallisticCollision объектов.
В них должно храниться значение количества энергии на 1 мм2, необходимой для прострела этой части тела снарядом. Снаряд будет брать это значение, умно…
MrTGN updated
7 years ago
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This issue is intended to be a continuous log of the DC1 phoSim production at NERSC.
To start things off, a summary update of this project was given on Monday (12 Dec 2016) in the DESC-CI meeting (…
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A user has reported that Ifpack2's additive Schwarz with sparse direct solves from Amesos2 does not work properly as a smoother in MueLu. After an initial look, I discovered that the Ifpack2 test tha…
jhux2 updated
7 years ago
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I couldn't find this in the engine, is this a feature which would be interesting for you?
It would be something like:
`opts = { ...., skyboxTextureFolder: night_skybox}`
And then one would be…
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**THIS THREAD IS CURRENTLY CLOSED. THE PIXEL BOARD IS UP!!! https://trello.com/b/vwuE9fbO/habitrpg-pixel-art**
This Github Thread is now permanently closed. Feel free to unsubscribe.... and head on o…
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```chobby.exe Information: 0 : Querying default engine
chobby.exe Information: 0 : Connecting to steam API
chobby.exe Information: 0 : Steam online
chobby.exe Information: 0 : Starting
Using write…
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Currently the view/proj matrices as exposed in the API and the spec recommends to use them unaltered. Until now three.js was creating the camera `viewMatrix` itself, but there's an WIP issue (https://…
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![atmosphere](https://cloud.githubusercontent.com/assets/22137020/22336354/f8006fee-e3af-11e6-8a3a-5b465c2a7d3e.gif)
It's supposed to be an animation of a sun traversing the sky, it was made with 6…