-
As a developer I would like the player to have the ability to migrate throughout the boss base room and sub-rooms.
-
As a developer I would like the walls to stop the player from advancing as well as stop the enemies from advancing.
-
As a developer I would like to have an area where the player can play through, to eventually find a boss NPC(a character somewhat harder than the normal enemies to face).
-
Reported By: Sage Grizzlybearking
Category: ECON
The bos and the chest are spawning at the same time! the chest should not spawn untill after the boss is killed.
-
it's a jiezou of paolu
-
> In the first boss fight if you stand all the way to the right on the ledge when Ao the monumental does the roll/ball, the boss goes left and doesn't come back if you stay to the right pictured here
…
-
-
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1.
2.
3.
4.
**Expected behavior**
A clear and concise descriptio…
-
I just downloaded the pack from the discord I was doing test runs in a creative world. Every boss was the vault robot so I spawned in some Obelisks and every time I spawn a boss it is the Vault Robot,…
-
We should consider how the boss fight will play out and if we need to program special mechanics for the boss (probably will have to).