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XAudio2 supports loop regions & looping counts. The *DirectX Tool Kit for Audio* implementation only exposes infinite looping vs. no looping.
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```
1. What is it that the new feature will do or allow?
Allow writing applications on PC that can control the joystick's force effects
directly by sending the effects data and commands directly to …
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```
1. What is it that the new feature will do or allow?
Allow writing applications on PC that can control the joystick's force effects
directly by sending the effects data and commands directly to …
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**Describe the bug**
Hulk 2003 will not open
Remix 0.2
RTX 3070ti
Latest Gpu drivers
Other
**Attach logs!**
[NvRemixBridge.log](https://github.com/NVIDIAGameWorks/rtx-remix/files/11469326/N…
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### Description
When a object file is loaded, OpenBVE calls `CanLoadObject` on all object plugin to see which object loader accepts the file.
In commit https://github.com/leezer3/OpenBVE/commit/f917…
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```
What steps will reproduce the problem?
1.Launch the game on Windows 7 64-bit (as a normal user or as Administrator)
What is the expected output? What do you see instead?
The screen displays "Lo…
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```
1. What is it that the new feature will do or allow?
Allow writing applications on PC that can control the joystick's force effects
directly by sending the effects data and commands directly to …
-
```
After tinkering a bit the compilation for Visual Studio I found out:
You need to install the DirectX SDK (http://msdn.microsoft.com/en-us/directx/
-> "Get the Latest DirectX SDK". After it is in…
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```
After tinkering a bit the compilation for Visual Studio I found out:
You need to install the DirectX SDK (http://msdn.microsoft.com/en-us/directx/
-> "Get the Latest DirectX SDK". After it is in…
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Though this is DirectX and thus Windows specific, this is one of the standard-languages used for shader programming. I think we should support this (if there are linters out there) :)