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When leveling in frost bot doesnt equip Keleseth's Persuader [39371] it's one hand sword. In blood/unholy works well with two hand sword that have another id [142274] but the name for both is same.
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I think the AI won't work until we can access each enemy globally, so it's probably best if we make an "enemy" class or a class for each type of enemy.
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**In Progress Reports**
> Controlling the golems and getting kills did not give quest progress
> Killed a scorpid and a worg which didn't count toward the 20 "enemy". The quest text may specify what…
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It'd be nice if there was a config that allowed me to disable some hazards from being placed outside compared to all hazards, teleporter traps can get buggy for enemies if they're placed outside but I…
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First of all, great mod! I enjoy extra content and proper balancing. Thank you. I always felt like vanilla sumilacrium lacking something.
Important:
(sorry for not using proper augment names)
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# **Description**
With the basic outline of enemies and the concept of the game becoming more defined, this issue is concerned with refining existing enemies and creating new enemies to represent a c…
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Flaming versions of normal enemies like Flaming Hoppers for example. Like with drowned versions of enemies for flooded caves, we should expand on burning enemies for burning basement.
Flaming alts …
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> The druids in Wailing Caverns cast Sleep on my totems/tremor totem
.go xyz 324.916000 -208.209000 -30.820900 726 3.500170
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Instead of having the enemies stay completely still. Add some variation to their movement.
For example, enemies can move in:
- Space Invaders style
- Galaga style
- Xevious style
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I've noticed that, although fun conceptually, the role of director can be kind of boring at times due to little direct involvement. This goes double if the director is relying on the strategy of using…