-
### Expected behaviour
I should be able to have a tilesource and atlas with the same base name. Or the editor should detect it and prevent me from giving them the same name.
### Actual behaviour…
-
目前我看文档的 ResLoader 推荐用法是在每个需要加载资源的脚本中申请 ResLoader 并在销毁时回收:
```csharp
public class TestResKit : MonoBehaviour
{
ResLoader mResLoader = ResLoader.Allocate();
void Destroy()
{
mResLoa…
-
On a domain reload, RCSG reinitializes and creates an extra hidden `[default-CSGModel]` gameobject even when one is in the scene. It creates the object in the active scene rather than the scene with t…
-
The engine doesn't have the modules it creates under a common module namespace. I'm considering putting them under a common `Dathos` module for organizational purposes. The upside is that it reduces t…
-
When attempting to reduce a model via the Simplygon Unity Plugin, the reduction fails with the following error:
ArgumentException: An item with the same key has already been added. Key: (10022.0, 1…
-
When binding to components that exist on newly created game objects or newly instantiated prefabs, it would be nice to be able to set in in the binding that the object will persist loads.
for examp…
-
This is in the log:
```
DirectoryNotFoundException: Could not find a part of the path 'E:\SteamLibrary\steamapps\common\Eco\Eco_Data\Server\Storage\Backup'.
at System.IO.__Error.WinIOError (Sys…
-
如为一个Agent类型添加GameObject类型的Property
-
- Stop raycasting for collision so much
- Stop getting gameobjects every frame
- Remove highly redundant checks on every script
-
I've been debugging this for a couple of days now, and I can't figure out how you got the loop in `renderScreen` to draw anything. The three global_variables `gameObjects`, `positionComps` and `visibi…