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This is documenting something that's been on the back of my mind for a while now, so that documentation isn't lost for the direction I want to take.
### What is a `DrawNode`?
A `DrawNode` is the…
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# Proposed feature
More details, clarifications, examples and guidelines on Differentiable Programming.
## Context
In the process of developing a differentiable Direct Volume Rendering (DVR) ren…
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### Feature Description
We see the following warnings in our CI:
```
Warning: ../src/widget/wspinnyglsl.cpp:72:9: warning: 'glTexSubImage2D' is deprecated: first deprecated in macOS 10.14 - Open…
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### Do you intend to personally contribute/program this feature?
Yes
### I would like to see this change made to improve my experience with
Mod capability as a Modder
### Description
Recently, ou…
CXUtk updated
2 years ago
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I would like to discuss a suggestion for an API extension that could provide some performance benefits and reduce memory requirements of an application.
Currently, OSPRay only provides the ``ospNe…
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It seems good and I want to work with it but i cant run it ,
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Issue:
RetroArch can only draw one framebuffer, this hinders certain systems that use multiple screens as they must be drawn on the same framebuffer, forcing any work around to be done by the core it…
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I see from #761 and [this comment](https://github.com/mono/MonoGame/blob/develop/MonoGame.Framework/Graphics/Shader/ConstantBuffer.cs#L79) that there is a long-term plan to expose a Shader API to user…
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I hate to be that gal, but sometimes I just gotta be.
Currently ITGMania uses X11 under Linux and runs under XWayland by default. It WORKS but it has some issues that come with running XWayland appli…
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We have used Google adsense and Google analytic code on our website and we run
Google Page Speed Tool and removed almost all errors but now only remain errors
are from Google Adsense code and Go…